Scan2Skin 3D

Block Texture Studio

Paint 16×16 block and item textures, start from the real ones in your own Minecraft files, and save a game-ready PNG.

x – · y – Example texture loaded. Paint over it, or pull a real one from the game below.
Shift

Animation

One frame is a still texture. With two or more the game plays them in order, like water or lava. Java Edition reads the frames as a tall strip plus a small .png.mcmeta file with the speed, and the downloads and the pack include both. Press , and . to step through frames.

Preview

1× actual
4×
3×3 tiled, check the seams

Color

Shades
Recent
Block colors

Save as PNG

.png

This texture and every texture in your pack list as a folder of PNGs, at 16×16 and 128×128, plus a sprite sheet.

Pull from the game

Open a folder of textures (the textures folder, or just its block or item folder), your Minecraft version file (a .jar), or any resource pack (.zip). The block and item textures appear here, and a click loads one into the grid. Everything is read inside this page and stays on your device.

You can also drop a file anywhere on the page, or paste an image.
Where is the game file?
Windows
%appdata%\.minecraft\versions\<version>\<version>.jar
macOS
~/Library/Application Support/minecraft/versions/<version>/<version>.jar
Linux
~/.minecraft/versions/<version>/<version>.jar

Textures larger than 16×16 are scaled down, and tall animation strips load their first frame. Grass, leaves and water look gray in the files because the game tints them by biome.

Texture pack

Add finished textures to the list, say which block or item each one replaces, then download a pack you can drop into Minecraft. Each texture replaces the game's own file with the same name.

Put the .zip in your Minecraft resource packs folder (Options, then Resource Packs, then Open Pack Folder) and switch it on from the same screen. The version number tells the game which release the pack is for. Opening your game .jar above fills it in for you.

What you can make here

Block Texture Studio is a free paint program for the small pixel art of the game. It runs in this page: nothing to install, no account, and the files you open stay on your device.

Block and item textures

Paint on the 16 x 16 grid and watch the previews, including a 3 x 3 tile test that shows how the texture repeats across a wall. To start from the real textures, open your own game file (the version's .jar) or a resource pack: the studio lists every block and item texture in it, and a click loads one. Keep pictures beside the grid as color sources and pick colors straight from them. Texture it gives every area of one color random shades of it, the way the game's own textures are drawn. Add frames to animate a texture: the studio saves the strip of frames with the .png.mcmeta file that tells the game how to play it.

Make a resource pack for Java Edition

  1. Add each texture to the pack and choose the block or item it replaces.
  2. Pick your Minecraft version, name the pack and download the .zip.
  3. In the game, open Options, then Resource Packs, then Open Pack Folder, and put the .zip in that folder.
  4. Back on the Resource Packs screen, move the pack to the Selected side and click Done.

Player skins

The Skins tab paints a 64 x 64 skin on a 3D player or on the flat file: both layers, Classic or Slim arms, and mirror painting for the two sides. It opens skins you already have and converts old 64 x 32 ones. To start from a real person, make a skin from photos with Scan2Skin 3D and open the PNG here for the finishing touches. Then put it on in Java Edition or Bedrock Edition.

3D mobs

The 3D Entities tab builds a creature out of boxes, segment by segment. Paint it with colors and your textures, animate it on a timeline, and save it as an add-on for Bedrock Edition (.mcaddon), a model for Blockbench, or a folder of pictures. These exports are new: if one does not load, tell us at z.farm.technologies@gmail.com.

Your work stays with you

Files you open are read inside this page and are never uploaded. Your current work is kept in this browser's storage for this site, so it is still here next time, until you clear the site's data. See all tools and the skin guides.