Paint 16×16 block and item textures, start from the real ones in your own Minecraft files, and save a game-ready PNG.
Paint a Minecraft player skin on a 3D player or on the flat skin file, with both layers, and save a PNG that Java and Bedrock Edition can load.
Build a 3D mob segment by segment, paint on it with colors and your textures, animate it on a timeline, and save it as an add-on for Minecraft Bedrock Edition, a model for Blockbench, or a folder of sprites.
One frame is a still texture. With two or more the game plays them in order, like water or lava. Java Edition reads the frames as a tall strip plus a small .png.mcmeta file with the speed, and the downloads and the pack include both. Press , and . to step through frames.
This texture and every texture in your pack list as a folder of PNGs, at 16×16 and 128×128, plus a sprite sheet.
Open a folder of textures (the textures folder, or just its block or item folder), your Minecraft version file (a .jar), or any resource pack (.zip). The block and item textures appear here, and a click loads one into the grid. Everything is read inside this page and stays on your device.
%appdata%\.minecraft\versions\<version>\<version>.jar~/Library/Application Support/minecraft/versions/<version>/<version>.jar~/.minecraft/versions/<version>/<version>.jarTextures larger than 16×16 are scaled down, and tall animation strips load their first frame. Grass, leaves and water look gray in the files because the game tints them by biome.
Add finished textures to the list, say which block or item each one replaces, then download a pack you can drop into Minecraft. Each texture replaces the game's own file with the same name.
Put the .zip in your Minecraft resource packs folder (Options, then Resource Packs, then Open Pack Folder) and switch it on from the same screen. The version number tells the game which release the pack is for. Opening your game .jar above fills it in for you.
From the Textures tab: what's on the grid now, plus your pack list. The pencil lays it pixel for pixel. Fill stretches it across the side.
You can also drop a skin PNG onto the page or paste one. Any 64×64 skin works, and older 64×32 skins are converted.
Holes on the inner layer show up black in Java Edition, so keep the inner layer fully painted.
Drag the timeline to pick a moment, select a segment, then turn it with the rings on the model. The pose is saved at that moment as a diamond. Drag diamonds to retime them.
Segments attached to another one are indented and move with it. The eye hides a segment while you work (H). Hidden segments still save.
These come from the Textures tab: what's on the grid now, plus your pack list. Brush strokes lay the texture pixel for pixel. Fill stretches it across the side.
Java Edition cannot add new mobs without mods, so the add-on is for Bedrock Edition: Windows, phones, tablets and consoles.
Block Texture Studio is a free paint program for the small pixel art of the game. It runs in this page: nothing to install, no account, and the files you open stay on your device.
Paint on the 16 x 16 grid and watch the previews, including a 3 x 3 tile test that shows how the texture repeats
across a wall. To start from the real textures, open your own game file (the version's .jar) or a resource
pack: the studio lists every block and item texture in it, and a click loads one. Keep pictures beside the grid as color
sources and pick colors straight from them. Texture it gives every area of one color random shades of it, the
way the game's own textures are drawn. Add frames to animate a texture: the studio saves the strip of frames with the
.png.mcmeta file that tells the game how to play it.
.zip..zip in that folder.The Skins tab paints a 64 x 64 skin on a 3D player or on the flat file: both layers, Classic or Slim arms, and mirror painting for the two sides. It opens skins you already have and converts old 64 x 32 ones. To start from a real person, make a skin from photos with Scan2Skin 3D and open the PNG here for the finishing touches. Then put it on in Java Edition or Bedrock Edition.
The 3D Entities tab builds a creature out of boxes, segment by segment. Paint it with colors and your textures, animate
it on a timeline, and save it as an add-on for Bedrock Edition (.mcaddon), a model for Blockbench, or a
folder of pictures. These exports are new: if one does not load, tell us at
z.farm.technologies@gmail.com.
Files you open are read inside this page and are never uploaded. Your current work is kept in this browser's storage for this site, so it is still here next time, until you clear the site's data. See all tools and the skin guides.